Large City: Mo̠z Muk Gri

Mo̠z Muk Gri

Mo̠z Muk Gri
Example Wood Elf architecture.
StateRosid
ProvenceKrëchysnǟ Moot
RegionHazvrō Ti Steppe
Founded1359
Community LeaderLord Anghara
Area125 km2 (50 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation3636 m (11929 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population29826
Population Density238 people per km2 (596 people per mi2)
Town AuraElven High Magic
Naming
Native nameMo̠z Muk Gri
Pronunciation/mo̠z/ /muk/
Direct Translation[basic] [vinegar]
Translation[Not Yet Translated]

Mo̠z Muk Gri (/mo̠z/ /muk/ [basic] [vinegar]) is a subtropical Large City located in the Krëchysnǟ Moot of the Rosid.

The name Mo̠z Muk Gri is derived from the Goblin language, as Mo̠z Muk Gri was founded by Chudvose, who was culturaly Wood Elf.

Climate

Mo̠z Muk Gri has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -12°C (11°F). Mo̠z Muk Gri receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mo̠z Muk Gri covers an area of nearly 125 km2 (50 mi2), and an average elevation of 3636 m (11929 ft) above sea level.

Overview

Mo̠z Muk Gri was founded durring the late 15th century in fall of the year 1359, by Chudvose. The establishment of Mo̠z Muk Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Mo̠z Muk Gri's construction back out of the project. Chudvose pushed on reguardles, and Mo̠z Muk Gri was finished, but starts off as a terible place to live.

Mo̠z Muk Gri was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Muk Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mo̠z Muk Gri is is constructed arround a semi-circular crampt baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Mo̠z Muk Gri gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Mo̠z Muk Gri acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Mo̠z Muk Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mo̠z Muk Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mo̠z Muk Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Muk Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Muk Gri's parks.

Mo̠z Muk Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Muk Gri.

Mo̠z Muk Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mo̠z Muk Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Muk Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mo̠z Muk Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mo̠z Muk Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Muk Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Muk Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Muk Gri's public wards, blessings, and other arcane systems.

Mo̠z Muk Gri has an Scientific Academy which provides higher education in the natural sciences.

Mo̠z Muk Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mo̠z Muk Gri's grid is powered by hydrogalvanic generators.

Mo̠z Muk Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mo̠z Muk Gri has a first rate hospital which caters to anyone in need of long term medical care.

Mo̠z Muk Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Mo̠z Muk Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Muk Gri's natural decorations nor waterways.

Mo̠z Muk Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mo̠z Muk Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Muk Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mo̠z Muk Gri's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Mo̠z Muk Gri all of the cats speak the local language with prefect diction.

The Guardian, Graven near Mo̠z Muk Gri are known to be a mutant strain of the creature.

Mo̠z Muk Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Invocation energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 56
  • Farmers: 90
  • Farm Laborer: 142
  • Hunters: 106
  • Milk Maids: 71
  • Ranchers: 36
  • Ranch Hands: 75
  • Shepherds: 74
    • Farmland: 119304 m2
    • Cattle and Similar Creatures: 7456
    • Poultry: 89478
    • Swine: 5965
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2982

Craftsmen

  • Arms and Toolmakers: 63
  • Blacksmiths: 72
  • Bookbinders: 37
  • Buckle-makers: 38
  • Cabinetmakers: 71
  • Candlemakers: 99
  • Carpenters: 101
  • Clothmakers: 78
  • Coach and Harness Makers: 32
  • Coopers: 74
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 28
  • Cutlers: 25
  • Fabricworkers: 71
  • Farrier: 152
  • Furriers: 18
  • Glassworkers: 110
  • Gunsmiths: 64
  • Harness-Makers: 28
  • Hatters: 56
  • Hosiery Workers: 21
  • Jewelers: 34
  • Leatherwrights: 80
  • Locksmiths: 29
  • Matchstick makers: 49
  • Musical Instrument Makers: 45
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 42
  • Plasterers: 40
  • Pursemakers: 51
  • Roofers: 31
  • Ropemakers: 30
  • Rugmakers: 28
  • Saddlers: 51
  • Scabbardmakers: 65
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 29
  • Soap and Tallow Workers: 116
  • Tailors: 180
  • Tanners: 37
  • Upholsterers: 43
  • Watchmakers: 41
  • Weavers: 90
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 21
  • Beer-Sellers: 38
  • Booksellers: 47
  • Butchers: 78
  • Chandlers: 78
  • Chicken Butchers: 79
  • Entrepreneurs: 31
  • Fine Clothiers: 76
  • Fishmongers: 74
  • Florists: 18
  • Potion Sellers: 51
  • Resellers: 119
  • Spice Merchants: 41
  • Wine-sellers: 63
  • Wheelwright: 46
  • Woodsellers: 28

Service workers

  • Bakers: 142
  • Barbers: 112
  • Coachmen: 45
  • Cooks: 119
  • Doctors: 68
  • Gamekeepers: 46
  • Grooms: 26
  • Hairdressers: 96
  • Healers: 86
  • Housekeepers: 99
  • Housemaids: 165
  • House Stewards: 96
  • Inns: 28
  • Laundry maids: 56
  • Maidservants: 96
  • Nursery Maids: 51
  • Pastrycooks: 102
  • Restaurateur: 119
  • Tavern Keepers: 110

Specialized Laborer

  • Ashworkers: 40
  • Bleachers: 26
  • Chemical Workers: 17
  • Coal Heavers: 62
  • In-Town Couriers: 64
  • Long Haul Couriers: 66
  • Dockyard Workers: 60
  • Gas Workers: 14
  • Hay Merchants: 24
  • Leech Collectors: 89
  • Millers: 67
  • Miners: 63
  • Oilmen and Polishers: 48
  • Postmen: 67
  • Pure Finder: 38
  • Skinners: 102
  • Sugar Refiners: 17
  • Tosher: 45
  • Warehousemen: 110
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 96

Skilled Laborers

  • Accountants: 38
  • Alchemist: 43
  • Clerk: 57
  • Dentists: 31
  • Educators: 79
  • Engineers: 43
  • Gardeners: 28
  • Mages: 21
  • Plumbers: 31
  • Pharmacist: 36
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 28
  • Bankers: 41
  • Civil Clerks: 67
  • Civic Iudex: 34
  • Consultants: 18
  • Exorcist: 66
  • Fixers: 34
  • Kami Clerk: 60
  • Landlords: 60
  • Lawyers: 36
  • Legend Keepers: 48
  • Militia Officers: 248
  • Monks, Monastic: 93
  • Monks, Civic: 102
  • Historian, Oral: 63
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 63
  • Priests: 129
  • Rangers: 42
  • Rat Catchers: 44
  • Scholars: 49
  • Spiritualist: 54
  • Slayers: 16
  • Storytellers: 104
  • Military Officers: 96

Cottage Industries

  • Brewers: 90
  • Comfort Services: 129
  • Enchanters: 32
  • Herbalists: 34
  • Jaminators: 93
  • Needleworkers: 99
  • Potters: 51
  • Preserve Makers: 82
  • Quilters: 43
  • Seamsters: 149
  • Spinners: 96
  • Tinker: 34
  • Weaver: 71

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 51
  • Costumers: 18
  • Dancers: 35
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 14
  • Glaziers: 31
  • Inlayers: 28
  • Musicians: 87
  • Painters, Art: 15
  • Playwrights: 31
  • Sculptors, Art: 26
  • Wood Carvers: 124
  • Writers: 90

Produce Industries

  • Butter Churners: 99
  • Canners: 87
  • Cheesmakers: 106
  • Ice Merchants: 13
  • Millers: 60
  • Picklers: 51
  • Smokers: 37
  • Stockmakers: 33
  • Tobacconists: 47
  • Tallowmakers: 66

11189 of Mo̠z Muk Gri's population work within a Foundational Occupation.

17444 of Mo̠z Muk Gri's population do not work in a formal occupation, but do contribute to the local economy. 1193 (4%) are noncontributers.

Points of Interest

Mo̠z Muk Gri is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Mo̠z Muk Gri, where it was shared with all. A small order of knights was founded in 's honor, and bears his name to this day.

History